Julian at Deltona
(With a few of my favorite things)

Julian Perez Resume

(305) 720 6449
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Software Engineer with extensive and diverse experience in the Windows environment and Mathematical background. Worked for more than 12 years in the games industry and currently in web applications. American Citizen.
C#, C++, ASP.NET, PHP, XHTML, CSS, Java Script, AJAX, SQL Server, MySQL
Work Experience
Touchrate (2010 - 2017)
Several survey applications with a CMS that allows users to create customized surveys and a reports page.
Oufty- WebPage to upload talent related clips.
AMMPlus is an APK to remotely control tablets. I wrote the Portal, the web application part and the web service that periodically receives the status of the devices, updating the database, and send them the commands generated in the portal.
Electronic Arts Tiburon - Maitland, Florida (2005 - 2009)
Apt Team. Apt (C++, C# , ActionScript) is an integration tool that translates Flash SWF files into EA native code and incorporates the screens into the games. This framework is used in a lot of EA titles.
Teknodrift Project: Teknodrift ( C#, ASP.NET, SQL Server) maintains a SQL Server database with the code differences between the central technology packages and their use in the different games and show reports with the amount of differences, their evolution in time and the specific code lines where the differences are.
Helped some game teams (C ++, ActionScript) (Tiger Woods Wii, Madden) in rush times.
Pyro Studios - Madrid, Spain (1996 - 2004)
Developed in C++ and C# a group of tools for games under Microsoft Windows 98, 2000 and XP for graphic artists and mission logic programmers.
Map editors to interfaces construct the game scenario in a context with a free camera, putting in the sectors model of the world pieces created with 3D Studio Max and adjusting lights, spline based rivers and other features.
Animation viewers that test, adjust and concatenate the movements of the characters, vehicles and other objects.
Missions' editors interfaces and testing tools to integrate the characters' schedules, the timed and conditional events, the AI, and other logical features in the scenario.
Localization application to keep record of changes, translate the Unicode paragraphs in a friendly context and test the translations in the game.
Installation builder a for preparing the deliverables games. These tools resulted were used in the Commandos and Praetorians series of blockbuster games.
AlfaBeta - Madrid, Spain (1992 - 1996)
Developed a client-server application (C++,Winsock, Oracle) for the Spanish Public Administration. The client included user friendly tools for the design of the tables, the construction of queries, the attachment of big volumes of scanned documents, hiding to the user the details of the SQL implementation.
eicisoft - Habana, Cuba (1984 - 1992)
Developed in 80286 assembler a reusable windows framework previous to Microsoft Windows 3.0 (in 80286 Assembler) for the Japanese personal computer NEC.
Developed in 80286 assembler several development tools, like a full-screen text editor and a sidekick calculator for the NEC Personal Computer.
After analyzing the surgeons needs, developed in 80286 assembler (later migrated to C) Ortognatron, application that simulated the results of a facial surgery. Trained surgeons for using it. Used by the Hermanos Ameijeiras Hospital, in Havana.
Graduated of Mathematics from Havana University (between a BS and a MS in Mathematics). MS thesis defended later, also in Havana University. Graduated of French Language from L'Alliance Francaise de Cuba.
W3School ASP, PHP, Javascript and HTML/CSS certifications/
Science Fiction writer with books published in Cuba and Spain.
Published in Cuba several technical papers and technical documentation in Mathematics and computer issues
Bridge player. ACBL Life Master.
"Julian is very skilled at debugging complex software problems, and is also very good at optimizing code". Fazeel Gareeboo (Manager in Electronic Arts)
"Julian is a strong technical candidate. He is a problem-solver. He maintains a high standard of code quality. He is self-driven and will work hard to fix the code the right way. It was a pleasure working with Julian. " Sheetal Vaidya (Manager in Electronic Arts)
"Julian was a pleasure to work with. In the sometimes crazy environment of a games development studio, he always remained calm and produced a steady stream of good work with very positive attitude. He always showed initiative and independence, making him very easy to manage. Especially in tools development, he always looked for improvements in workflow and interface by looking at users." Javier Arévalo (Manager in Pyro Studios, Spain)
"I have known Julian for many years since the time we worked together at Eicisoft as Software Engineers. Julian is a well educated and very intelligent person, and a joy to work with. He is also an excellent friend and a person with high human values. His experience as Software Developer is extensive and diverse. From digital image processing, to robotics, to game programming, to web development, to different kind of business applications on different environment and different programming languages. I highly recommend Julian for employment. He is a team player and would make a great asset to any organization. Ulysses Castillo (coworker in Cuba)